New Version update!
Attacking now causes a cooldown relative to the distance of the unit being attacked. Cooldown is .5 * [distance to target], rounded down to the nearest whole number. This somewhat weakens turtling strats that utilize a single long range “sniper tower.” While still powerful, sniper towers will now incur longer cooldowns when striking from afar. This balance was needed after the change to movement causing longer cooldowns.
Units with more than 3 scan modules and no other modules (“Scan towers”) now have a different scan animation optimized for highest speed settings.